
One scenario is based on a story that appeared in a Captain’s Log we added it to this book. The new trait X-Ship gives those ships powerful advantages. X-ships can carry new versions of plasma torpedoes. War dreadnoughts add depth to a squadron. New types of ships include advanced technology X-ships that add more power to your fleets. There are more civilian ships to protect and a fleet repair dock to fix those damaged ships. There is a new monster for your fleets to defeat: the deadly space tarantula. Remember the Juggernaut from Book Two? There is a whole fleet from the Juggernaut Empire! This unknown enemy from a faraway galaxy periodically sends ships marauding across the Alpha Octant. We introduce the Frax, a simulator empire designed by the Klingons to provide an opponent for their officers going through their version of Star Fleet Academy. The WYNs that were previewed in Book 2 now have a full-scale fleet you can use.

Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates, Tholians, and Seltorians. “Captain, reinforcements have just shown up on our sensors!”
